The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale
The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale__after
The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale__left
The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale__below
The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale__right

HAS WATER DAMAGE ANM: ATTENTION. Cover has heavy wear/imperfections such as tears, scuffs, nicks, creases, stickers or water damage. May have dirty edges and damage to the binding but still in tact. This is a book for someone who values bargain over cosmetic looks. Pages seem to be free of highlighting, handwriting and/or underlining and remains perfectly readable. Although the book has been examined some marks may have gone undetected. May not come with supplementary materials/accessories.
See more
Sold by 2VETERANS and fulfilled by Amazon.
Access codes and supplements are not guaranteed with used items.
[{"displayPrice":"$62.95","priceAmount":62.95,"currencySymbol":"$","integerValue":"62","decimalSeparator":".","fractionalValue":"95","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"bor%2Ft8wSM8tuRAzzybOApfO1nFHh0PY6jBgH943dVYxNEEe%2B9CF4%2BpTW42MWaePzkMd2BletnLmYbmDoEjkNbHyoOGOqkoPFhyrDkFTtrFsA3eklOZ0EVPUeRyptTeKGm7c3%2FQFFD8J1yjYIJiQwCg%3D%3D","locale":"en-US","buyingOptionType":"NEW"},{"displayPrice":"$39.90","priceAmount":39.90,"currencySymbol":"$","integerValue":"39","decimalSeparator":".","fractionalValue":"90","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"sbgqEukoVR5VwIALOrpakoQeKjUzll4nBqB5%2Bw0YylTCA8IOztR%2FoOInzyiuDH6T%2FLIb08UnSxqPlaUDNl8AvOXYMroUd2DuAD744TvGiRvoxlRCsJohKBJ24HaEym%2BbHA9xP0zOQR7tx6ms47qzVD0eefFXGEnxDKIoQCoALsExuMb0jgniGfJlDI5SEVYv","locale":"en-US","buyingOptionType":"USED"}]
$$62.95 () Includes selected options. Includes initial monthly payment and selected options. Details
Price
Subtotal
$$62.95
Subtotal
Initial payment breakdown
Shipping cost, delivery date, and order total (including tax) shown at checkout.
ADD TO LIST
Available at a lower price from other sellers that may not offer free Prime shipping.
SELL ON AMAZON
Share this product with friends
Text Message
WhatsApp
Copy
press and hold to copy
Email
Facebook
Twitter
Pinterest
Loading your book clubs
There was a problem loading your book clubs. Please try again.
Not in a club? Learn more
Join or create book clubs
Choose books together
Track your books
Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club that’s right for you for free. Explore Amazon Book Clubs
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.
The Amazon Book Review
Book reviews, interviews, editors'' picks, and more.
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Frequently bought together

+
+
Choose items to buy together.
Buy all three: $135.70
$62.95
$50.53
$22.22
Some of these items ship sooner than the others.
Total price:
To see our price, add these items to your cart.

Frequently bought together

by Karl M. Kapp
$62.95
FREE Shipping
In Stock.
Ships from and sold by Amazon.com.
by Karl M. Kapp
$50.53
FREE Shipping
Only 14 left in stock - order soon.
Ships from and sold by Amazon.com.
by Yu-kai Chou
$22.22
FREE Shipping on orders over $25.00.
In Stock.
Ships from and sold by Amazon.com.
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Book details

Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Description

Product Description

Praise for The Gamification of Learning and Instruction

"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples."
—ANDERS GRONSTEDT, president, Gronstedt Group

"After reading this book, you''ll never be able to design boring learning again."
—CONNIE MALAMED, author, Visual Language For Designers; author/creator of The eLearning Coach Blog

"Engaging, informative and complete; if you need to understand anything about instructional game design, this is the book you need. It provides the right amount of academic evidence, practical advice and insightful design tips to have you creating impactful learning in no time."
—SHERRY ENGEL, associate director learning technology, Penn Medicine Center for Innovation and Learning

"What Karl Kapp has done with this book is looked at games and learning from every possible angle....he provocatively asks questions that the learning community needs to answer, like ''Do our design processes still work?'' and ''Are we really meeting the needs of today''s learners?'' This book may make you anxious, make you laugh, or make you angry. But one thing it will definitely do is make you think."
—RICH MESCH, experiential learning guru, Performance Development Group

From the Inside Flap

Praise for The Gamification of Learning and Instruction

"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples."
—ANDERS GRONSTEDT, president, Gronstedt Group

"After reading this book, you''ll never be able to design boring learning again."
—CONNIE MALAMED, author, Visual Language For Designers; author/creator of The eLearning Coach Blog

"Engaging, informative and complete; if you need to understand anything about instructional game design, this is the book you need. It provides the right amount of academic evidence, practical advice and insightful design tips to have you creating impactful learning in no time."
—SHERRY ENGEL, associate director learning technology, Penn Medicine Center for Innovation and Learning

"What Karl Kapp has done with this book is looked at games and learning from every possible angle....he provocatively asks questions that the learning community needs to answer, like ''Do our design processes still work?'' and ''Are we really meeting the needs of today''s learners?'' This book may make you anxious, make you laugh, or make you angry. But one thing it will definitely do is make you think."
—RICH MESCH, experiential learning guru, Performance Development Group

From the Back Cover

"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games. . . . There is no doubt that "gamification" is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles."
—FROM THE FOREWORD BY KEVIN KRUSE

Games create engagement—the cornerstone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional''s tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners.

Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process.

The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work.

About the Author

Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University''s Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University''s acclaimed Institute for Interactive Technologies. He has authored or co-authored four books on the convergence of learning and technology, Integrated Learning for ERP Success, Winning e-Learning Proposals, Gadgets, Games and Gizmos for Learning and Learning in 3D.

Product information

Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Videos

Help others learn more about this product by uploading a video!
Upload video
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Customers who bought this item also bought

Customer reviews

4.5 out of 54.5 out of 5
72 global ratings

Top reviews from the United States

Katherine A Porter
3.0 out of 5 starsVerified Purchase
Would benefit from a good editor
Reviewed in the United States on March 19, 2018
The content in the book is good, and it''s clear the author has done his research. However, the whole book reads like a (very) rough draft. The same thoughts and ideas are repeated, unrelated ideas appear in the same sections, formatting is inconsistent, and the number of... See more
The content in the book is good, and it''s clear the author has done his research. However, the whole book reads like a (very) rough draft. The same thoughts and ideas are repeated, unrelated ideas appear in the same sections, formatting is inconsistent, and the number of spelling, grammar, and usage errors is distracting. This is a great draft of a book, but it is in desperate need of an expert editor and a good copyeditor.
6 people found this helpful
Helpful
Report
Sara
5.0 out of 5 starsVerified Purchase
Great Tool!
Reviewed in the United States on May 6, 2018
Not done yet, but so far I live it. I keep hearing, “Gamify your curriculum.” However, nobody shows me how. This book breaks it down for me. Worthy purchase for teachers and professors.
3 people found this helpful
Helpful
Report
B. C Ladd
3.0 out of 5 starsVerified Purchase
Inspiration, not Implementation
Reviewed in the United States on August 2, 2014
Not a terrible book but it seemed more about inspiring me to try gamification rather than giving guidance on techniques or evaluation methods. I might not be the intended audience but I think most people trying this title would want more direction rather than statements... See more
Not a terrible book but it seemed more about inspiring me to try gamification rather than giving guidance on techniques or evaluation methods. I might not be the intended audience but I think most people trying this title would want more direction rather than statements about how successful it can be.
8 people found this helpful
Helpful
Report
candance hurd
3.0 out of 5 starsVerified Purchase
I liked some of the content in this book but I ...
Reviewed in the United States on May 15, 2018
I liked some of the content in this book but I could not get past all of the misspelled words and grammar issues. It turned me off from wanting to read further.
2 people found this helpful
Helpful
Report
Anders Gronstedt
5.0 out of 5 starsVerified Purchase
Inspirational read
Reviewed in the United States on June 8, 2012
As a frequent industry speaker on the topic of gamification in learning, I''m frequently asked about the definitive book on the topic. I''m glad I finally have an answer. Just as I find Kapp''s previous book on 3D learning to be the definitive book in its'' field, his new book... See more
As a frequent industry speaker on the topic of gamification in learning, I''m frequently asked about the definitive book on the topic. I''m glad I finally have an answer. Just as I find Kapp''s previous book on 3D learning to be the definitive book in its'' field, his new book is by far the best one in the red hot trend of gamification in learning. Kapp has put together a brilliant primer on how to gamify learning. It''s packed with both useful examples and research rational for gamification. Kapp does a great job of challenging the industry to go beyond just adding points, levels and badges to the same boring eLearning and calling it gamification. Instead, he shows how cutting edge learning organizations are using gamification to reinvent learning, making learning engaging and relevant for a new generation of digital native learners.

The book covers the rational for gamification, with a wealth of research, explains what it is, AND how to develop it. As a learning developer, I was particularly interested in the chapter about the gamification design process. I liked all the chapters by the contributing writers, who are leaders in their fields, particularly Alicia Sanchez''s case study about casual games in the defense industry.

I have always admired Karl Kapp''s grasp of both academic research and professional implications of new learning trends. This book is both a great inspiration for learning professionals and an awesome introduction to students in the field.
5 people found this helpful
Helpful
Report
Liem
5.0 out of 5 starsVerified Purchase
Highly Recommended!
Reviewed in the United States on May 3, 2014
Reading the book “The Gamification of Learning and Instruction” was very enjoyable. What is the most interesting about the book is the way Karl Kapp uses examples of games from different generations to make his point. He mention games from Atari 2600 to recent game such... See more
Reading the book “The Gamification of Learning and Instruction” was very enjoyable. What is the most interesting about the book is the way Karl Kapp uses examples of games from different generations to make his point. He mention games from Atari 2600 to recent game such as Red Dead Redemption on the Playstation 3. As a gamer since 1980, I felt like I was getting a reward every time a game that I’m familiar with in the past was mentioned.
7 people found this helpful
Helpful
Report
Martin Gonzalez
4.0 out of 5 starsVerified Purchase
This book is the bible of gamification
Reviewed in the United States on December 28, 2012
I needed a book to learn and introduce this concept in my company. The examples are very useful, creative and reliable. Gamification of Learning included the game methodology, the steps, rules, player profile and his motivation. This book explain that you can... See more
I needed a book to learn and introduce this concept in my company.
The examples are very useful, creative and reliable.
Gamification of Learning included the game methodology, the steps, rules, player profile and his motivation.
This book explain that you can use the game methodology and tactics to solve real and daily problems.
2 people found this helpful
Helpful
Report
Debra Hester
5.0 out of 5 starsVerified Purchase
... on creating a book club while reading was a great idea to get internal teams on the same page ...
Reviewed in the United States on November 5, 2015
Suggestion on creating a book club while reading was a great idea to get internal teams on the same page about Gamification.
Helpful
Report

Top reviews from other countries

Rolf Georg Engstrand
3.0 out of 5 starsVerified Purchase
Couldn''t find a more promising book on the subject. ...
Reviewed in the United Kingdom on July 2, 2014
Couldn''t find a more promising book on the subject. Have read the first third. It is very verbose and very basic. It contains surprisingly many typo''s and grammatical errors, about one per page.
Couldn''t find a more promising book on the subject. Have read the first third. It is very verbose and very basic. It contains surprisingly many typo''s and grammatical errors, about one per page.
Report
Will Wolfer
3.0 out of 5 starsVerified Purchase
Kind of a survey
Reviewed in the United Kingdom on June 21, 2012
Topical subject, and the author takes in a vast array of branches of using Games - especially for teaching and learning. However, it''s a light read, and doesn''t go into any theoretical details on why games are good learning tools. And it presents no statistics on the...See more
Topical subject, and the author takes in a vast array of branches of using Games - especially for teaching and learning. However, it''s a light read, and doesn''t go into any theoretical details on why games are good learning tools. And it presents no statistics on the learning outcomes of using games in teaching and/or training. However it talks about both theory and statistics, but just in a peripheral way. This of course helps make the book easily readable, and entertaining. But it doesn''t have any depth, just a lot of ideas thrown together without much interlacing.
Topical subject, and the author takes in a vast array of branches of using Games - especially for teaching and learning.
However, it''s a light read, and doesn''t go into any theoretical details on why games are good learning tools. And it presents no statistics on the learning outcomes of using games in teaching and/or training. However it talks about both theory and statistics, but just in a peripheral way. This of course helps make the book easily readable, and entertaining. But it doesn''t have any depth, just a lot of ideas thrown together without much interlacing.
10 people found this helpful
Report
Translate all reviews to English
Pere Cornellà
5.0 out of 5 starsVerified Purchase
Volum de referència en temes de Gamificació relacionada amb Educació.
Reviewed in Spain on May 14, 2014
Volum de referència en temes de Gamificació relacionada amb Educació. Molt recomanable per a totes aquelles persones que es dediquen a l''educació, sigui del nivell que sigui. No tan sols dóna idees per aplicar a l''aula i fer que els alumnes gaudeixin més de la docència,...See more
Volum de referència en temes de Gamificació relacionada amb Educació. Molt recomanable per a totes aquelles persones que es dediquen a l''educació, sigui del nivell que sigui. No tan sols dóna idees per aplicar a l''aula i fer que els alumnes gaudeixin més de la docència, sinó que dóna pistes per a què els docents augmentin més el seu nivell de motivació per a dur a terme la seva feina.
Volum de referència en temes de Gamificació relacionada amb Educació. Molt recomanable per a totes aquelles persones que es dediquen a l''educació, sigui del nivell que sigui.

No tan sols dóna idees per aplicar a l''aula i fer que els alumnes gaudeixin més de la docència, sinó que dóna pistes per a què els docents augmentin més el seu nivell de motivació per a dur a terme la seva feina.
One person found this helpful
Report
Translate review to English
Daniel
4.0 out of 5 starsVerified Purchase
quite good ... a little boring sometimes
Reviewed in Spain on March 25, 2015
I''m a teacher, an engineer and a gamer. I''m currently working on something related to gamification of learning and I wanted professional advice and I''ve got it. I''m now starting the next book from this author, the one with examples.
I''m a teacher, an engineer and a gamer. I''m currently working on something related to gamification of learning and I wanted professional advice and I''ve got it. I''m now starting the next book from this author, the one with examples.
Report
Mara Lopez
5.0 out of 5 starsVerified Purchase
The best guide about gamification
Reviewed in Spain on January 23, 2018
I was looking for a good guide to know more about gamification and this one is perfect. I learned a lot and I really enjoyed reading it!
I was looking for a good guide to know more about gamification and this one is perfect. I learned a lot and I really enjoyed reading it!
Report
Translate review to English
See all reviews
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Customers who viewed this item also viewed

Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Explore similar books

Tags that will help you discover similar books. 6 tags
Results for: 
Where do clickable book tags come from?
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Pages with related products.

  • instructional design
  • computer aided design
  • software training
  • strategies games
  • training and development
  • Instructional Tools For Teaching

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale

The Gamification of Learning and Instruction: Game-based Methods new arrival and Strategies for 2021 Training and Education outlet sale