Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale
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A well-cared-for item that has seen limited use but remains in great condition. The item is complete, unmarked, and undamaged, but may show some limited signs of wear. Item works perfectly. Pages are intact and not marred by notes or highlighting. The spine is undamaged.
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From the Publisher

Warriors and Weapons: A Young Adventurer's Guide

Dungeons & Dragons Young Adventurer's Guides

Barbarian

Fierce, primal warriors capable of entering a mighty battle rage

Fighter

Heroes who master a variety of weapons and armor to make them skilled and deadly in combat

Rogue

Thieves, acrobats, and explorers who specialize in stealth and trickery to overcome obstacles

Monsters & Creatures (Dungeons & Dragons): A Young Adventurer's Guide Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide Wizards & Spells (Dungeons & Dragons): A Young Adventurer's Guide The Young Adventurer's Collection Beasts & Behemoths (Dungeons & Dragons): A Young Adventurer's Guide
Read all the Young Adventurer’s Guides! Immersive illustrated primers on... The game’s legendary beasts and monsters The prisons, castles, traps, and labyrinths where players find adventure The game’s enchanted beings, magic users, and spells The first four books of the Young Adventurer's Guides series in a collectible box set The newest Young Adventurer’s Guide introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths.

Description

Product Description

This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools.

In this illustrated guide, you''re transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Review

“This book is creative idea fuel. . . . WotC and Ten Speed really hit it out of the park with these books” Bleeding Cool

 ”As more and more new players find D&D, it’s books like these that can help the game continue to grow by introducing younger players to the game.” —Geek Dad 

“This beautifully-illustrated publication (the first of several companions) is your one-stop shop for spotting and identifying the fauna of the D&D universe, from dragons to Demogorgons. . . . You probably shouldn''t venture into a storyline without it at your side.” SyfyWire
 
“No matter how old you are if you have ever had an interest in D&D these Young Adventurer’s Guides are something you need to check out.” —The NerdyGirl Express 

“With all-new illustrations and explanations of Dungeons & Dragons’s rules, character creation, monsters, and more for ages eight and up, there’s never been a better time to bring your kids to the table.” —Geek & Sundry 
 
“They provide a useful starting point, with background on characters and creatures. The books are well-designed and easy to read; my son is now officially hooked.” —The Film Stage 
 
“However, if you’re new or someone you know is new and possibly interested in playing, especially if they’re a middle school or high school aged person, then this is a great way to get an easier to read version of the flavor text from the Player’s Handbook.” —Geek Tyrant 

About the Author

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
 
Jim Zub is a writer, artist, and art instructor based in Toronto, Canada. Over the past twenty years he’s worked for a diverse array of publishing, movie, and video game companies including Marvel Comics, Disney, Capcom, Hasbro, Cartoon Network, and Bandai Namco. He’s been writing the official Dungeons & Dragons comic series since the launch of the fifth edition in 2014.

Stacy King is a Toronto-based author who began rolling her way through dungeon adventures when she was ten years old. Formerly the editor and lead writer for the Manga Classics line, she has overseen graphic novel adaptations of classic literary novels like Pride and Prejudice, Les Misérables, and Dracula. She has a B.A. in English literature from the University of Toronto. In her spare time, she enjoys historical costuming, baking, and board games.

Andrew Wheeler is a Shuster and Eisner Award–winning writer and editor born in the UK and based in Toronto. He has written for television, video games, comics, and prose. His works include the comics series Another Castle and Freelance and the LGBTQ young adult anthology Shout Out.

Excerpt. © Reprinted by permission. All rights reserved.

INTRODUCTION

This is a fantasy story.

You are the main character.

Who are you?

What do you do?

This book is a way to answer those two very important questions. It’s a guide to the fascinating races that populate the world of Dungeons & Dragons and the combat-centered classes that define their role as adventurers. It gives you a wide range of options to choose from, along with armor, weapons, and other equipment to outfit your heroic persona.

Read this book from start to finish, or open it to any spot, get pulled in by the exciting illustrations, and start brainstorming from there. The more you read, the more character ideas will spring from your imagination.

Every character is unique. Even when two of them share the same race and class, the decisions they make will take them on an exclusive journey that is yours to tell. Dungeons & Dragons is all about building memorable characters, and the legends of your grand deeds are about to begin.

FANTASY RACES
Creating a new character involves understanding the traits they share with you and the traits they don’t. Part of that comes from inside, their attitudes and personalities, but other parts are outward and physical because in this wondrous world of fantasy, you can be something other than human. By choosing a character’s race, you gain a unique appearance and interesting abilities. Each of the twelve options presented here are filled with potential that you can unlock when you decide to make one of them yours and start to build your character’s story.

DWARF
Do you value hard work and family? Do you sometimes hold a grudge? Are you always on the lookout for treasure? You might be a DWARF!

Age
Dwarves are recognized as adults by age twenty, but are still considered “young” until age fifty. They live to an average age of 350 years.

Size
Adult dwarves stand four to five feet tall and weigh around 150 pounds.

Stout and endlessly loyal, dwarves are a people who value tradition and the bonds of clan and family. They are short but strong as well as resilient due to a harsh life on the mountains, making them quite adept for their demanding work as miners.

Dwarven culture is built around mining. Its rewards inform why dwarves have such a powerful appreciation for the splendor of gold and jewels (and the value of solid iron weapons), and its challenges explain why they form such tight-knit communities that are often hostile to possible rivals, most notably goblins and orcs.

Dwarves can be stubborn and single-minded, which means feuds between rival clans can last for generations. Dwarves that bring their crafting skills to cities far from home will never forget where they come from. In fact, honoring a clan tradition or avenging an ancient wrong are common reasons for dwarves to head out on adventures, though they might also go exploring for the sake of personal glory, in service to one of their industrious gods, or simply for the chance to get more gold!

Dwarvven Feuds

Dwarves have a strong sense of justice and deep loyalty to their clan traditions. A wrong done to one dwarf is considered a slight against the entire clan, which means one insult, if not apologized for quickly enough, can become a full-blown clan feud lasting for generations.

Attributes
Tough Physically robust, dwarves can take a lot of hits, and they have a natural resistance to poison.

Handy
Dwarves love to develop their expertise in certain crafts, whether it’s forging weapons or cutting stone. They know the tools of their trade inside out.

Strong
Dwarves that live in tough terrain, like cold and rugged mountains, are particularly noted for their physical strength.

Wise
Dwarves that live in less hostile terrain tend to be highly perceptive. Away from the shelter of their mines, they’ve learned to keep their wits about them.

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Customer reviews

4.8 out of 54.8 out of 5
1,412 global ratings

Top reviews from the United States

Victor Velrodez
5.0 out of 5 starsVerified Purchase
Perfect for young (child) readers!!!
Reviewed in the United States on July 19, 2019
I can''t emphasize enough, this are PERFECT for young readers between 6 to 11 years, a young reader for this books is not a 15 years old new player. For teenagers (12+) wizard of the cost sell a starting kit with good reading and instructios on how this game is played. If... See more
I can''t emphasize enough, this are PERFECT for young readers between 6 to 11 years, a young reader for this books is not a 15 years old new player. For teenagers (12+) wizard of the cost sell a starting kit with good reading and instructios on how this game is played. If you are a teenager you will find this book childish and innacurate, if you are an adult, start giving a try and read the masterfully design 5 Edition books.

Back to the review, for younglings, this books are the door to a world of fantasy, adventure and a beautiful imagination. My 7 years old son, read and review the 5e Players handbook but the verbiage and syntax of sentencea are a little too complex for someone of his age. This books explain what different races do, what each classes performed and how to behave accordingly. In conjunction with the basic books, this "small hardcover wonders" keep it down a notch for their minds to understand and now he comprehends what he was reading before in the AD&D players handbook. Now, I have to DM for him at least 2 hours every weekend for his enjoyment and adventure thirst. A beautiful way to strengthen a father-son relation.

Wizard of the Coast find a way to captivate a new generation of players and make them fall in love with creativity, imagination and fantasy gaming. I can wait for the next 2 to come out, that way he will understand better the 5e Dungeon master guide and the advance mechanics of "The World Greatest Role-Playing Game"

This is a sincerest review of a Geeky father!!!
46 people found this helpful
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S. Kochel
2.0 out of 5 starsVerified Purchase
Not good, too simple, even inaccurate
Reviewed in the United States on July 16, 2019
I was hoping for something much better. It''s too childish. If you can play D&D (with help or not), you are already more advanced than this book and should just use the players handbook, which is so very much better. For a book called "Warriors and Weapons" it even has silly... See more
I was hoping for something much better. It''s too childish. If you can play D&D (with help or not), you are already more advanced than this book and should just use the players handbook, which is so very much better. For a book called "Warriors and Weapons" it even has silly inaccurate parts. Here''s some of what it says about a pike, which it shows as much too short and with two spikes. "Pike: Simple and effective, an inexpensive pike is a great weapon choice for starting heroes who find themselves shot on gold. The spike delivers sharp stabbing damage to enemies, and can even be thrown if needed." What? No one throws a pike. Further is says "Hammers: Intended as tools for construction, demolition, and metalwork, hammers have become favored weapons..." It says just about nothing about how a warhammer is really not that much like a working hammer. It calls a Pick "a small, sharp spike with a handle, traditionally used for breaking up ice or stone..." What is some kid going to think when he sees a war pick doing 1d8 damage? I know I am geeking out over the weapon mistakes, but to me, this is silly stuff that will lead people astray, or if you know the that a pike and a spear are really different, will simply just be stupid. Poor book, wouldn''t recommend.
35 people found this helpful
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Christian Lindke
5.0 out of 5 starsVerified Purchase
Not a Rulebook, but Fills a Needed Gap when Introducing Kids to D&D Fantasy
Reviewed in the United States on July 22, 2019
About a month ago my daughters asked if I would run a D&D game for them at their birthday sleepover party. As a long time gamer, I agreed instantly. Because I wanted the experience to have as much play time as possible, I got the kids together for a "character creation... See more
About a month ago my daughters asked if I would run a D&D game for them at their birthday sleepover party. As a long time gamer, I agreed instantly. Because I wanted the experience to have as much play time as possible, I got the kids together for a "character creation session." The first question I asked was "what kind of character do you want to be?" The kids responded with, "What CAN we be?" It was a good question and I quickly began to rattle off the character classes. As I mentioned Wizard some of the kids looked very excited, they all knew what a wizard was. When I said Fighter, the kids started to look a little befuddled but I said that was like a knight. By the time I reached Ranger and Paladin, the kids were baffled.

Cries arose of "What are those?" Okay, the cries arising is an exaggeration, but not the question. No one knew what those were, so I said "Legolas is a Ranger and Finn from Adventure Time is a Paladin." The kids nodded at the Finn reference, but quickly asked "Who''s Legolas?" I know you think I''m kidding. I am not. These were 10 and 11 year old kids, and none of them knew who Legolas was. It was at this moment that I realized that with the scattered nature of popular culture, not every kid was going have the same pop culture referents to pull from. Kids have a lot more entertainment options than when I was young, and only some of them are related to D&D.

I spent the next hour or so describing the differences between the character classes and giving examples of them and answering questions. It was a wonderful experience and the kids and I both learned in the process. It also demonstrated that if D&D wanted to engage a young audience in the same way that it is engaging teens and adults, it would need a bridging product that introduced young people to "D&D Fantasy."

D&D Fantasy is a very particular kind of fantasy that combines Tolkien, Lewis, Howard, Lovecraft, Hammer, and so much more. It''s also an old enough "genre" that it has become separate from those original sources. D&D Fantasy has become its own genre of fantasy. This is what makes books like the Young Adventurer''s Guide series both necessary and possible. Necessary because there are gaps in kids knowledge about the tropes and archetypes contained within D&D fantasy. Possible because those tropes and archetypes have come to define the game experience.

What Jim Zub and his co-authors have done with the Young Adventurer''s Guide books is really impressive. They have found a way to fill in the information about archetypes and tropes that kids will need to fully immerse themselves in the D&D game. They have done so in a way that is entertaining and easy to read, and that gets readers to think about what kind of characters they want to play. It''s impressive and it''s done without exposure to the rules.

That''s right. These are NOT RULEBOOKS. In an era where you can download the Basic Rules for free from Hasbro and buy Starter Sets at the store, they didn''t need another rulebook. Not even one aimed at kids. What they needed was a series of books that gave young players IDEAS that will work in play. And that is what these books are.
24 people found this helpful
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JC
5.0 out of 5 starsVerified Purchase
A primer for creating fantasy characters
Reviewed in the United States on July 16, 2019
I received the first two books in this series (Warriors & Weapons and Monsters & Creatures). These small, hardback primers are beautifully illustrated. The language is appropriate for young readers. There are no game mechanics in this book! The... See more
I received the first two books in this series (Warriors & Weapons and Monsters & Creatures). These small, hardback primers are beautifully illustrated. The language is appropriate for young readers.

There are no game mechanics in this book!

The Warriors & Weapons book explores several aspects of D&D characters. The first section discusses 12 Fantasy Races, some familiar (human, elves, dwarfs) and others that are less well known (tabaxi, kenku).

Next up is a section about 6 of the more martially-oriented D&D character classes. There are descriptions of each class'' iconic abilities, such as the barbarian''s rage and the paladin''s divine abilities.

I assume the magical classes will make an appearance in the Wizards & Spells book. It seems odd to shift them to another book, away from the fantasy races, but a huge part of D&D rulebooks have always been about magic, so it probably makes sense to do it this way.

The next section talks about character backgrounds. What did they do before they set off to seek adventure? From Acolytes to Urchins and Folk Heroes to Nobles, this section briefly touches on the core backgrounds in the 5th Edition rules. There are a few pages dedicated to adding details to a character and deciding how they present themselves (clothing, etc.).

Then there is a section that covers all kinds of equipment, from armor to weapons to common adveturing gear. Illustrations show the contents of some equipment packs, the relative size of different items, and so on.

The book closes with some questions to prompt the budding player who might need some guideance on putting it all together. Dungeon masters might also find section useful for crafting their game'' non-player characters (NPCs).

Though there are no game mechanics or rules, this series would compliment the D&D Starter Box (or similar introductory set, such as the D&D Basic Rules PDF) very well.
15 people found this helpful
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Hardman
5.0 out of 5 starsVerified Purchase
A great intro to the world of Dungeons and Dragons for young readers or even novice players!
Reviewed in the United States on July 17, 2019
Great light reading and a fun intro to the world of Dungeons and Dragons for the uninitiated. I got these for my son, who was a big fan of the old "Practical Guide to..." series of books by Mirrorstone Books, which was like a spin-off line of books published by Wizards of... See more
Great light reading and a fun intro to the world of Dungeons and Dragons for the uninitiated. I got these for my son, who was a big fan of the old "Practical Guide to..." series of books by Mirrorstone Books, which was like a spin-off line of books published by Wizards of the Coast back around 2007-2008. Those were aimed at young readers and featured a similar format to these new volumes. He was very pleased with both the Monsters & Creatures and Warriors & Weapons guides.

I quickly read through each of the new volumes and enjoyed what I saw. These would be a great primer for bringing new players into the world of D&D (or any fantasy RPG for that matter). The key here is light reading and just a taste to spark the imagination and introduce them to the world and the character classes, races, creature concepts, etc. Great art direction and well-produced books. Will definitely get the next volume coming out later this year (Dungeons and Tombs).
6 people found this helpful
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IN Bike mechanic
4.0 out of 5 starsVerified Purchase
Fantastic introduction to D&D for the kids!
Reviewed in the United States on July 16, 2019
Great illustrations, and simplified to make gameplay easy without overwhelming you with game mechanics. I highly recommend it for its price, unlike its $40 brethren. You must also realize that this was obviously designed for 8-14 year olds to hook them into D&D without... See more
Great illustrations, and simplified to make gameplay easy without overwhelming you with game mechanics. I highly recommend it for its price, unlike its $40 brethren. You must also realize that this was obviously designed for 8-14 year olds to hook them into D&D without being confusing. I guess some other reviewers might have not picked up on that. Start em young!
8 people found this helpful
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D. Conley
1.0 out of 5 starsVerified Purchase
Save your money
Reviewed in the United States on July 16, 2019
I had high hopes for this series of books. First two arrived today: I’m returning them tomorrow. I really don’t know what the intent of these is outside of another way to make money. Pointless. I was going to give them to my 8 year old grandson: not now. Buy the Starter... See more
I had high hopes for this series of books. First two arrived today: I’m returning them tomorrow. I really don’t know what the intent of these is outside of another way to make money. Pointless. I was going to give them to my 8 year old grandson: not now. Buy the Starter Set! You can look up pictures of anything in this book online. A wasted opportunity as far as I’m concerned.
7 people found this helpful
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Erick
5.0 out of 5 starsVerified Purchase
Great Series to get introduced to the world of D&D
Reviewed in the United States on April 25, 2020
Great book to just dip your toes into the massive world of D&D. To get the full experience I would recommend getting the full set. Each book has brief (comparing to the actual manuals) descriptions of the key areas of play in D&D. This book delves into the descriptions... See more
Great book to just dip your toes into the massive world of D&D. To get the full experience I would recommend getting the full set. Each book has brief (comparing to the actual manuals) descriptions of the key areas of play in D&D. This book delves into the descriptions of all the different types of adventurers you will encounter in the D&D world. It will give you an understanding of the different races that you are able to choose and what makes them unique and also gets you started on some of the classes that you are able to choose from (barring the spell casting classes, which are covered in a later book). It then details the additional information you will need to start adventuring, such as the gear you will need to outfit yourself with prior to going to a dungeon! I have always loved the D&D books for their beautiful imagery and this book is no exception! I have also seen the authors discuss these books online and they have stated that the illustrations in these books are all new! So something for you fans of the D&D books for the great visuals that they contain. I bought these just because I want to get a complete D&D library, but it is still well worth the purchase if you just want to see if you want to get into this world.
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Top reviews from other countries

SottonK
3.0 out of 5 starsVerified Purchase
Not a player''s handbook for kids
Reviewed in the United Kingdom on July 16, 2019
The contents of this book are good however it''s a bit smaller then I was expecting and a fair bit shorter as well. Maybe it was wrong of me to have a comparison to the players handbook in my head because this isn''t a player''s handbook for kids as I was expecting. There is...See more
The contents of this book are good however it''s a bit smaller then I was expecting and a fair bit shorter as well. Maybe it was wrong of me to have a comparison to the players handbook in my head because this isn''t a player''s handbook for kids as I was expecting. There is nothing by way of rules only character flavour. There is an awful lot missing to be able to actually play or even create a character for DnD - if you''re expecting it to only be a companion to the PHB then maybe you won''t be as disappointed as I was. My daughter is 8 and has played DnD a few times but only ever wants to play the same character. If this helps her developed her creativity I''ll come back and give an extra star. It covers each of the races but only had 6 classes, none of which are magic users - I think they were trying to avoid the more complicated aspects of the game.
8 people found this helpful
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GoboTheLich
5.0 out of 5 starsVerified Purchase
Excellent
Reviewed in the United Kingdom on July 24, 2019
Excellent product I bought these for my daughter and she loves them, ordered all four of the series she can''t wait for the other two to be released, she has been playing round with barbarian and fighters, killing her favourite monsters from the other book that is currently...See more
Excellent product I bought these for my daughter and she loves them, ordered all four of the series she can''t wait for the other two to be released, she has been playing round with barbarian and fighters, killing her favourite monsters from the other book that is currently out
3 people found this helpful
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giannakos simos
5.0 out of 5 starsVerified Purchase
Warriors and Weapons: A Young Adventurer''s Guide
Reviewed in the United Kingdom on October 10, 2019
I can not complement this book enough. Excellent in all aspects. Great illustrations , very very helpful layout , easy to read, great and very useful and full of flavor details.
One person found this helpful
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Michael
4.0 out of 5 starsVerified Purchase
Fantastic little book
Reviewed in the United Kingdom on November 5, 2019
Gives a great thematic insight into D&D and some if the classes and races. Has some lovely art work too. Stats and rules are not present though, so this won''t help you with character building as far as numbers are concerned.
One person found this helpful
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jpbenm
4.0 out of 5 starsVerified Purchase
Excellent weapons selection!
Reviewed in the United Kingdom on May 20, 2020
It''s always good to have a BIGGER AXE! 😉😁
One person found this helpful
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Warriors and Weapons: A Young Adventurer's Guide

Dungeons & Dragons Young Adventurer's Guides

Barbarian

Fierce, primal warriors capable of entering a mighty battle rage

Fighter

Heroes who master a variety of weapons and armor to make them skilled and deadly in combat

Rogue

Thieves, acrobats, and explorers who specialize in stealth and trickery to overcome obstacles

Monsters & Creatures (Dungeons & Dragons): A Young Adventurer's Guide Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide Wizards & Spells (Dungeons & Dragons): A Young Adventurer's Guide The Young Adventurer's Collection Beasts & Behemoths (Dungeons & Dragons): A Young Adventurer's Guide
Read all the Young Adventurer’s Guides! Immersive illustrated primers on... The game’s legendary beasts and monsters The prisons, castles, traps, and labyrinths where players find adventure The game’s enchanted beings, magic users, and spells The first four books of the Young Adventurer's Guides series in a collectible box set The newest Young Adventurer’s Guide introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths.

Description

Product Description

This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools.

In this illustrated guide, you''re transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Review

“This book is creative idea fuel. . . . WotC and Ten Speed really hit it out of the park with these books” Bleeding Cool

 ”As more and more new players find D&D, it’s books like these that can help the game continue to grow by introducing younger players to the game.” —Geek Dad 

“This beautifully-illustrated publication (the first of several companions) is your one-stop shop for spotting and identifying the fauna of the D&D universe, from dragons to Demogorgons. . . . You probably shouldn''t venture into a storyline without it at your side.” SyfyWire
 
“No matter how old you are if you have ever had an interest in D&D these Young Adventurer’s Guides are something you need to check out.” —The NerdyGirl Express 

“With all-new illustrations and explanations of Dungeons & Dragons’s rules, character creation, monsters, and more for ages eight and up, there’s never been a better time to bring your kids to the table.” —Geek & Sundry 
 
“They provide a useful starting point, with background on characters and creatures. The books are well-designed and easy to read; my son is now officially hooked.” —The Film Stage 
 
“However, if you’re new or someone you know is new and possibly interested in playing, especially if they’re a middle school or high school aged person, then this is a great way to get an easier to read version of the flavor text from the Player’s Handbook.” —Geek Tyrant 

About the Author

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
 
Jim Zub is a writer, artist, and art instructor based in Toronto, Canada. Over the past twenty years he’s worked for a diverse array of publishing, movie, and video game companies including Marvel Comics, Disney, Capcom, Hasbro, Cartoon Network, and Bandai Namco. He’s been writing the official Dungeons & Dragons comic series since the launch of the fifth edition in 2014.

Stacy King is a Toronto-based author who began rolling her way through dungeon adventures when she was ten years old. Formerly the editor and lead writer for the Manga Classics line, she has overseen graphic novel adaptations of classic literary novels like Pride and Prejudice, Les Misérables, and Dracula. She has a B.A. in English literature from the University of Toronto. In her spare time, she enjoys historical costuming, baking, and board games.

Andrew Wheeler is a Shuster and Eisner Award–winning writer and editor born in the UK and based in Toronto. He has written for television, video games, comics, and prose. His works include the comics series Another Castle and Freelance and the LGBTQ young adult anthology Shout Out.

Excerpt. © Reprinted by permission. All rights reserved.

INTRODUCTION

This is a fantasy story.

You are the main character.

Who are you?

What do you do?

This book is a way to answer those two very important questions. It’s a guide to the fascinating races that populate the world of Dungeons & Dragons and the combat-centered classes that define their role as adventurers. It gives you a wide range of options to choose from, along with armor, weapons, and other equipment to outfit your heroic persona.

Read this book from start to finish, or open it to any spot, get pulled in by the exciting illustrations, and start brainstorming from there. The more you read, the more character ideas will spring from your imagination.

Every character is unique. Even when two of them share the same race and class, the decisions they make will take them on an exclusive journey that is yours to tell. Dungeons & Dragons is all about building memorable characters, and the legends of your grand deeds are about to begin.

FANTASY RACES
Creating a new character involves understanding the traits they share with you and the traits they don’t. Part of that comes from inside, their attitudes and personalities, but other parts are outward and physical because in this wondrous world of fantasy, you can be something other than human. By choosing a character’s race, you gain a unique appearance and interesting abilities. Each of the twelve options presented here are filled with potential that you can unlock when you decide to make one of them yours and start to build your character’s story.

DWARF
Do you value hard work and family? Do you sometimes hold a grudge? Are you always on the lookout for treasure? You might be a DWARF!

Age
Dwarves are recognized as adults by age twenty, but are still considered “young” until age fifty. They live to an average age of 350 years.

Size
Adult dwarves stand four to five feet tall and weigh around 150 pounds.

Stout and endlessly loyal, dwarves are a people who value tradition and the bonds of clan and family. They are short but strong as well as resilient due to a harsh life on the mountains, making them quite adept for their demanding work as miners.

Dwarven culture is built around mining. Its rewards inform why dwarves have such a powerful appreciation for the splendor of gold and jewels (and the value of solid iron weapons), and its challenges explain why they form such tight-knit communities that are often hostile to possible rivals, most notably goblins and orcs.

Dwarves can be stubborn and single-minded, which means feuds between rival clans can last for generations. Dwarves that bring their crafting skills to cities far from home will never forget where they come from. In fact, honoring a clan tradition or avenging an ancient wrong are common reasons for dwarves to head out on adventures, though they might also go exploring for the sake of personal glory, in service to one of their industrious gods, or simply for the chance to get more gold!

Dwarvven Feuds

Dwarves have a strong sense of justice and deep loyalty to their clan traditions. A wrong done to one dwarf is considered a slight against the entire clan, which means one insult, if not apologized for quickly enough, can become a full-blown clan feud lasting for generations.

Attributes
Tough Physically robust, dwarves can take a lot of hits, and they have a natural resistance to poison.

Handy
Dwarves love to develop their expertise in certain crafts, whether it’s forging weapons or cutting stone. They know the tools of their trade inside out.

Strong
Dwarves that live in tough terrain, like cold and rugged mountains, are particularly noted for their physical strength.

Wise
Dwarves that live in less hostile terrain tend to be highly perceptive. Away from the shelter of their mines, they’ve learned to keep their wits about them.

Product information

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale

Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's 2021 Guide (Dungeons & Dragons Young discount Adventurer's Guides) sale